E-LEARNING ENVIRONMENTS
I have used e-learning in the classroom in several ways that have proven more effective for students than traditional instruction. For example, the World Geography teachers have collaborated to create media-rich, interactive PowerPoint presentations that we post to Moodle for student access. We used this method as a means for students to catch up on missed information and discussions, and for remediation, both in a whole class situation, and for individual viewing. It was an invaluable asset for students in special placements, such a home bound or in school suspension, and also for students who missed school for illness or activities. We also posted review games, flash cards, and practice quizzes on Moodle. I would like to incorporate some social learning technologies, such as the creation of a class wiki, with students adding research to topics throughout the year.
WEB 2.0
The possibilities for using Web 2.0 in the classroom really motivate me to try different applications and to create engaging lessons using them. One example is assigning students to use Glogster to create an interactive, online poster that they present to the class to share their learning.
My World Geography students did this to present extended learning and research on the topic of traditional economies for a country they chose. Some items they had to include were video clips and links to pertinent websites, and they could get very creative, or keep it fairly simple. Similar information could have been presented on a poster board format, but the depth of engagement would not have come close to the level attained with a Glogster poster. Another option for online posters, newsletters, or flyers is Smore, but I am not as familiar with its capabilities.
Google Earth is a favorite application of mine for geography. I often use it as another way to show locations, and students absolutely love to find their own homes on it. In one project, we used it to map a virtual trip through the Washington, D.C. area.
Poll Everywhere is an application I tried by having students use their cell phones to answer a quick survey question. They loved it, even though most could not get a phone signal in my classroom. I think if that was not a problem, I could find many possible uses for it.

Google Earth is a favorite application of mine for geography. I often use it as another way to show locations, and students absolutely love to find their own homes on it. In one project, we used it to map a virtual trip through the Washington, D.C. area.
Poll Everywhere is an application I tried by having students use their cell phones to answer a quick survey question. They loved it, even though most could not get a phone signal in my classroom. I think if that was not a problem, I could find many possible uses for it.
RICH MEDIA
The evidence from the text for a more constrained use of rich media was enlightening, and I plan to consider the findings when creating future lessons that incorporate video, audio, and animation. The suggestion of using simple line drawings or stills instead of more complex visuals or animations when the goal is to build understanding reminded me of a particular five-minute video clip I used in a geography presentation early last year. The goal was to compare and contrast types of regions, and the clip used audio to explain examples that were mostly line drawings and maps on the screen; it was really a recorded presentation from an interactive whiteboard rather than a true video. The narrator drew arrows, lines, and circles on the graphics as he explained them. It contained a wealth of information, but the simplicity of the presentation and the large number of examples allowed for a better understanding of the concept. I found myself referring to the examples throughout the year, such as, "Remember the example he gave for a perceptual region where . . . ?"
Issues in Instructional Design
For each of the technologies you selected above, discuss what ethical issues using the technology might present. Does the technology enhance accessibility and accommodate diverse learning needs? How and/or can you design instruction using that technology? How much guidance would instruction with that technology require? What kinds of guidance would be necessary?
When using any of these technologies, one ethical issue would be adhering to copyright law when obtaining text and graphics to use in the materials created. This includes the responsibility of the teacher to teach students what is permissible, and to enforce student observance of ethical use.

For the designer, a prudent issue is keeping diverse learners in mind at the outset of the lesson design, and providing for equity in access. This may involve adaptive technologies such as a screen reader for visually impaired students to use when doing work on a computer, or a more flexible time schedule for some students. The Moodle example works well for time flexibility, but for some students, an altered assignment may be necessary in lieu of the visually heavy rich media or some of the Web 2.0 applications. Any of these technologies can be used readily by students with a minimum of guidance and only introductory instruction, but the teacher should be aware of individual differences in the needs of students for one on one help. I have found that most students with take a new application and run with it, but there are always some who are very hesitant and will need more guidance.
Reiser, R. A. & Dempsey, J. V. (2012). Trends and issues in instructional design and technology, 3rd ed. Boston: Pearson.